fun with idTech4 :: brettlajzer.com

fun with idTech4::12.04.2012+04:27

So I got bored tonight and started screwing around with a feature of the idTech4 engine where you can do oversampling of a scene that you’re taking a screenshot of. Normally, this won’t make any difference since everything stays where it is. If you set the r_lightSourceRadius cvar to something other than 0 though, it will jitter the lights randomly every frame. This makes the game look completely insane because the shadows will randomly jump around, unless you’re taking an oversampled screenshot. If you oversample (say 128 - 1024) times, you can get a really smooth result out of the shadows. In the end, it looks nothing like idTech4. I’m not sure that I like it more, but it’s rather interesting.

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